Artificial Life Fundamentals

Artificial Life Fundamentals PDF Book Detail:
Author: Chrystopher L. Nehaniv
Publisher:
ISBN: 9783540001195
Size: 76.66 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 400
View: 4380

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Book Description: This book is written to be used as a textbook by university students for courses in Artificial Intelligence, Artificial Life, Evolutionary Computation, Cognitive Science, Biology, and other courses which address issues of modelling and synthesising life-like agents. The book gives a comprehensive overview of the research field in terms of theory and techniques, so that students can acquire skills necessary to apply techniques of AL. The field Artificial Life is strongly interdisciplinary. Although the book is focused on realisations of Artificial Life in Computer Science and Artificial Intelligence and Adaptive Systems, when necessary, background from relevant fields like biology and robotics will be provided.

Fundamentals Of Game Design

Fundamentals of Game Design PDF Book Detail:
Author: Ernest Adams
Publisher: New Riders
ISBN: 9780132104753
Size: 37.55 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 696
View: 5636

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Book Description: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Stochastic Algorithms Foundations And Applications

Stochastic Algorithms  Foundations and Applications PDF Book Detail:
Author: Oleg B. Lupanov
Publisher: Springer
ISBN: 3540322450
Size: 63.79 MB
Format: PDF
Category : Computers
Languages : en
Pages : 240
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Book Description: This book constitutes the refereed proceedings of the Third International Symposium on Stochastic Algorithms: Foundations and Applications, SAGA 2005, held in Moscow, Russia in October 2005. The 14 revised full papers presented together with 5 invited papers were carefully reviewed and selected for inclusion in the book. The contributed papers included in this volume cover both theoretical as well as applied aspects of stochastic computations whith a special focus on new algorithmic ideas involving stochastic decisions and the design and evaluation of stochastic algorithms within realistic scenarios.

Artificial Life Models In Software

Artificial Life Models in Software PDF Book Detail:
Author: Maciej Komosinski
Publisher: Springer Science & Business Media
ISBN: 1848822855
Size: 10.52 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 441
View: 5818

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Book Description: The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.

Fundamentals Of Natural Computing

Fundamentals of Natural Computing PDF Book Detail:
Author: Leandro Nunes de Castro
Publisher: CRC Press
ISBN: 1584886439
Size: 45.60 MB
Format: PDF, ePub
Category : Science
Languages : en
Pages : 696
View: 6694

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Book Description: Natural computing brings together nature and computing to develop new computational tools for problem solving; to synthesize natural patterns and behaviors in computers; and to potentially design novel types of computers. Fundamentals of Natural Computing: Basic Concepts, Algorithms, and Applications presents a wide-ranging survey of novel techniques and important applications of nature-based computing. This book presents theoretical and philosophical discussions, pseudocodes for algorithms, and computing paradigms that illustrate how computational techniques can be used to solve complex problems, simulate nature, explain natural phenomena, and possibly allow the development of new computing technologies. The author features a consistent and approachable, textbook-style format that includes lucid figures, tables, real-world examples, and different types of exercises that complement the concepts while encouraging readers to apply the computational tools in each chapter. Building progressively upon core concepts of nature-inspired techniques, the topics include evolutionary computing, neurocomputing, swarm intelligence, immunocomputing, fractal geometry, artificial life, quantum computing, and DNA computing. Fundamentals of Natural Computing is a self-contained introduction and a practical guide to nature-based computational approaches that will find numerous applications in a variety of growing fields including engineering, computer science, biological modeling, and bioinformatics.

Artificial Life

Artificial Life PDF Book Detail:
Author:
Publisher:
ISBN:
Size: 79.27 MB
Format: PDF, Docs
Category : Biological systems
Languages : en
Pages :
View: 7665

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Book Description: Consists of the proceedings of: 1987, Interdisciplinary Workshop on the Synthesis and Simulation of Living Systems; 1990-1992, Artificial Life Workshop; 1994-1996, International Workshop on the Synthesis and Simulation of Living Systems; 1998- , International Conference on Artificial Life.

Analog

Analog PDF Book Detail:
Author: Grey Rollins
Publisher:
ISBN:
Size: 56.93 MB
Format: PDF, Docs
Category :
Languages : en
Pages :
View: 4650

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Book Description:

Artificial Life

Artificial life PDF Book Detail:
Author: Martin Dorbaum
Publisher: Jovis Verlag
ISBN:
Size: 46.54 MB
Format: PDF, Docs
Category : Art
Languages : en
Pages : 95
View: 2909

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Book Description: This publication presents the work of Martin Dorbaum, Gero Gries, Yochiro Kawaguchi, Gerhard Mantz and Yves Netzhammer, all artists use computer-aided, 3-D applications to generate objects which are then presented as two-dimensional images. As this publication demonstrates the endless possibilities of 3D simulation will have an untold impact on the medium of photography in the twenty-first century.

Artificial Life X

Artificial Life X PDF Book Detail:
Author: Luis Mateus Rocha
Publisher: Mit Press
ISBN:
Size: 32.73 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 561
View: 7448

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Book Description: Proceedings from the Tenth International Conference on Artificial Life, marking two decades of interdisciplinary research in this growing scientific community.

Artificial Life Vi

Artificial Life VI PDF Book Detail:
Author: Christoph Adami
Publisher: MIT Press
ISBN: 9780262510998
Size: 15.25 MB
Format: PDF, Mobi
Category : Computers
Languages : en
Pages : 498
View: 3905

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Book Description: The term "artificial life" describes research into synthetic systems that possess some of the essential properties of life. This interdisciplinary text includes looking at the field in an attempt to understand high-level behaviour from low-level rules.